Jenni Villarreal

Reviving authentic storytelling

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Jenni Villarreal

g4tv.com • 25th November 2013

Silence is Golden: On Non-Speaking Heroes in Games

Think piece on video game characters that do not speak.
Loot Crate Magazine • 17th May 2015

D&D Intelligence Check

A brief history of the impact Dungeons and Dragons and (the people who love it) have had on pop culture.
30th April 2017

The Poltergust 3000

I made up that name.
Hands In The Air • 30th April 2017

Nintendo Power Staffers Remember

A remembrance of the best video game magazine to ever do it.
Nintendo Power Magazine • 25th November 2014

Mario Party 3 pull-out board game

My promotional idea was a working board game that explained the minigames and concepts of Mario Party 3. I art directed, wrote copy and took screengrabs.
Nintendo Power Magazine • 25th November 2014

Power On Column

Created column to feature fun content and to provide a place to promote licensed products, movies, etc. Extremely popular. High engagement.
g4tv.com • 24th March 2014

Girl Gamers

On women and gaming, you know, before internet culture went and made that a minefield.
Geek & Sundry • 30th April 2017

This Gamer Found Their Calling By Helping Marines Get Into Gaming

The tale of a very special game store and its exceptional owner.
g4tv.com • 25th November 2005

The Internet

Satirical guide for aspiring internet trolls.
g4tv.com • 25th November 2005

Snake a Wish: Solid Takes on a Metal Gear Movie

The many different ways to go about making a Metal Gear Solid movie, satirizing video game and movie tropes in the process.
Nintendo Power Magazine • 25th November 2012

Fan Interaction: Player's Pulse Letters Column

I dug through hundreds of letters and pictures a month to put together this column. I learned a lot about the Nintendo fandom and kids in general from this work.
Nintendo Power Magazine • 25th November 2012

Super Mario Sunshine travel style poster

Playing on the vacation theme of the game, this Super Mario Sunshine article is designed to look like a travel poster with postcards and photos scattered on top. Concept, art direction and copy by me.
g4tv.com • 25th November 2005

Write Click

Answering emails from some of G4's readers.
g4tv.com • 25th November 2004

G4 Hyperactive Marketing Copy

An example of marketing/promo copy written for a second-screen application for two of G4's shows.
g4tv.com • 25th November 2004

How to Play Games When You Should be Doing Something Else

A strategy guide for how to get away with playing more video games.
Nintendo Power Magazine • 25th November 2002

Kirby Comic

I adapted the Kirby cartoon scripts to a comic format. Had to dig deep for evocative, understandable sound effects. Triple approvals process with US and two Japanese stakeholders.
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